Crysis modded to support Oculus Rift – First Look

Posted on Feb 26 2013 - 1:30pm by Matthew Bomer

“I ported the Half-Life 2 VR mod that I’ve been working on over to Crysis and Crysis Wars (and also Cryengine 3 if anyone is interested in building a game from the ground up with VR support). Here’s a first look at Crysis played with the same setup as my previous Half-Life 2 VR videos. Sorry for the lack of synced video showing me actually playing, that takes a lot longer to get all done right and I’d rather spend that on fixing up the game even more. I’ll post more videos in the coming weeks.

A few things to note, my aiming isn’t awesome for a couple of reason, I haven’t yet modded the crosshairs to track properly so they’re currently disabled and I haven’t fixed the iron sights to work in the mod so I’m just firing based on reflex, plus this was one of my first sessions with the setup in this game. The actual gun tracking is even more responsive than my previous videos as I’m now using a new tracker, a 9DOF 1000hz YEI 3-space tracker (over 4x the hillcrest tracker rate even with the hillcrest’s beta firmware that John Carmack had).

I’ve been testing a couple of new gun controllers, in this video I was using a Mag II. I haven’t spent enough time with all of them to sort out the best, but the Mag II has been pretty nice so far.”